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This documentation is a work in progress.

On this page:

Code Examples & Coding Styles

We first show some options and commands

1. Create your devices 


Code: Java side
Device led1 = new Device(1, DeviceType.DIGITAL);
Device d2 = new Device(2, DeviceType.ANALOG);
Device d3 = new Sensor(3, DeviceType.DIGITAL);
Device d4 = new Sensor(4, DeviceType.ANALOG);

The creation of java-side devices is only necessary if you are manipulating instances directly, sometimes it is optional since the framework will load the devices from connection (with the physical module)


Note that when you instantiate one device it is automatically recognized by OpenDevice ( you do not need to call addDevice )

2.Configure Input and output connections

Here's how to use some types of connection to the physical module (like arduino):

Code: Java side
addOutput(Connections.out.usb()); // Connect to first USB port available
addOutput(Connections.out.usb("COM3"));
addOutput(Connections.out.bluetooth()); // Connect to first bluetooth device available
addOutput(Connections.out.bluetooth("00:11:06:14:04:57"));
addOutput(Connections.out.tcp("http://x.x.x.x:8181"));


The Open Device has two built servers, then you do not need a heavy guy like glassfish or jboss to put your network or internet
Code: Java side
// Configure a Rest interface for receiving commands over HTTP
addInput(Connections.in.rest(8181));
// Configure a Websocket and Rest interface
addInput(Connections.in.websocket(8181));

3.Now you can play

Code: Java Side
while(true){
	led1.on();
	Thread.sleep(500);
	led1.off();
	Thread.sleep(500);
}

3.1 Access the URL in the browser

http://localhost:8181/device/1/value/1  – Device UID:1 ON

http://localhost:8181/device/1/value/0 – Device UID:1 OFF

3.2 With JavaScript / JQuery

Client Side
$.get("http://localhost:8181/device/1/value/1");
$.get("http://localhost:8181/device/1/value/0");


// or

var deviceID = 1;
var value = 1; // can be a value of a input or method param
$.get("http://localhost:8181/device/" + deviceID + "/value/" + value, {},function (data) {
    // user logic
});


4. Device (Arduino/Similar) Side

In the Arduino or similar you must configure the ports that will be used:

C ++ In Arduino / Similar
#include <OpenDevice.h>


void setup(){
    ODev.enableDebug();
    ODev.addDevice(13, Device::DIGITAL);        // ID:1
	ODev.addDevice(GREEN_LED, Device::DIGITAL); // ID:2
	ODev.addDevice(BLUE_LED, Device::DIGITAL);  // ID:3
	ODev.addSensor(PUSH1, Device::DIGITAL);     // ID:4
	ODev.addSensor(PUSH2, Device::DIGITAL);     // ID:5
    ODev.begin(); // by default call Serial.begin() and while(!Serial) on Leonardo
}
void loop(){
	ODev.loop();
}

Unlike other tools the OpenDevice commands use the Device ID, this allows more flexibility in the hardware changes without affecting the rest of the application

Some sections of code were omitted for simplification. Do not worry we have examples!

See tutorial: A. First Steps with OpenDevice if you're eager to start


Communications & Protocols

You can communicate with OpenDevice Middleware (Cloud and Local Services) using a variety of protocols:

  • HTTP (REST)

  • Sockets/Websocket

  • MQTT (In progress)

You can communicate with devices using a variety of protocols via:

  • USB

  • Ethernet

  • WiFi

  • Bluetooth

Overview



  • Devices: Is an abstraction of a physical device, which may be a lamp, socket, sensor, robot, or even a logical device. These devices are managed and controlled by a hardware like Arduino, Raspberry and others (see list) or can be built in an embedded own equipment, this is the proposal of the internet of things. Communication with other components of the platform is done using a binary protocol that is implemented in firmware written in "C / C ++" and can be ported to other platforms.

  • Binary Protocol: Used in communication between Device and Middleware/Clients/Device. Can be:

    • Usb, Ethernet, Wifi, Bluetooth (Called Output Connections)

  • Clients: Any device that can make HTTP requests: PC, Mobile, Tablet or any device with a browser. According to the "client" you will decide which API to be used. More details are explained in the session: Components > Clients APIs

  • Clients Protocol: Rest API, WebSocket API, using JSON (Called Input Connections)

  • Local Server (Middleware): Any computer running JVM: PC, Raspberry, Android(not tested)


To simplify the documentation and images the term DEVICE will represent the Arduino / Similar

Requirements

Before using OpenDevice you will need as a minimum a Java Development Kit (JDK) installed version 1.8 or above. Download the appropriate JDK for your operating system, run the installer, and then set up an environment variable called JAVA_HOME pointing to the location of this installation.


Choose the Toolchain/IDE for the Specific hardware platform, example:

It is recommended that you have basic knowledge of Java and Arduino.
The core development has been done in Linux, you can see some bugs in other platforms, please help to do testing in another platform

Installation

The APIs are managed by maven. Most IDEs have with native support for maven, you no need to install it manually.
Create a new maven project using the IDE and add this configuration:

Dependency declaration in Maven’s pom.xml
 <dependencies>
        <dependency>
            <groupId>br.com.criativasoft.opendevice</groupId>
            <artifactId>opendevice-core</artifactId> 
            <version>[0.1.2-SNAPSHOT,)</version> 
        </dependency>
</dependencies>
  • artifactId: Put the name of the component you need
  • version : Find in maven central last version
  • See full pom.xml sample

Maven Repository (may be necessary)
	<repositories>
		<repository>
			<id>oss.sonatype.org</id>
			<url>https://oss.sonatype.org/content/repositories/releases</url>
		</repository>
		<repository>
			<id>oss.sonatype.org-snapshot</id>
			<url>https://oss.sonatype.org/content/repositories/snapshots</url>
		</repository>
	</repositories>
Dependency declaration in Gradle’s build.gradle
dependencies {
  compile('br.com.criativasoft.opendevice:opendevice-core:${opendevice.version}') { 
    transitive = false
  }
}
  • Find in maven central last version and change ${opendevice.version}

Maven Tutorial (optional)

If you are new to maven these tutorials can help you:

Get Sources

The source code is hosted on Github, you need install git. Some IDEs comes with it installed.
Alternatively you can download directly, it is more practical but would not recommend it because you can not get the updates.

Clone OpenDevice repository

git clone https://github.com/OpenDevice/OpenDevice --depth 1 --depth 1


Find folders

  • OpenDevice/examples

  • OpenDevice/opendevice-connection/opendevice-connection-samples (low-level samples)

In the examples of the arduino documentation will be used for demonstration, but not be limited to it.

Tutorial

To better understand how each example you can refer to the: documentation/tutorials , stating with: First Steps with OpenDevice



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